Search This Blog

Monday, July 17, 2017

Raleigh D&D 5E - Session #9 - Trial of the Collector

This session's cast:

Drael - Goliath barbarian and his sabertooth tiger friend
Vyn - Dark elf golden dragon sorcerer
Rolin - Elven Thief, secret dark cleric of murder, and ranger. Also his apprentice, Sonsari

After having seen their respective visions in the crystal ball, the party separated for the night. Drael, Vyn, Rolin and Sonsari (who is like 11...) went down to the tavern at the inn to enjoy some food and drinks. Lupus Loricatus, the imperial representative then came in, alone, seeking them in the tavern. He asked if they had recovered Yaga's book of the dead. They relinquished it once he gave them a couple magic items off his person, as well as a bag of gems for collateral for the cash payment. Lupus also mentioned that perhaps a trade could be in order for Vyn's wand of wonder. Vyn said he would consider it. Both parties feeling pleased with the transaction, Lupus excused himself and left into the night. Upon inspection of the bag of gems, Vyn discovered them to be merely glass.

Infuriated, they sent Sonsari to follow after Lupus and report back. She returned and said he went into the Purple Moth Magic shop. Having had dealings with the proprietor there before they decided to stake it out. Rolin disguised himself as a young maiden and knocked on the door. The familiar proprietor answered, his outfit splattered with black paint. Feigning pursuit by a ruffian, Rolin convinced him to escort him home. As they walked through the park they knocked him out and tied him in a tree.

Taking the key, the party headed back to the shop and searched around. They found no one else in the shop, but did find their color restoration potions fermenting, with a date of completion on them. So they swiped em', considering them already paid for. In the basement they found a wall covered in fresh black paint, with what appeared to be edges of white symbols on the edge of the black splotch. Using some turpentine, they removed some of the paint, and saw that it covered a large complex symbol on the wall, but were unable to recover the entire thing. They then devised a plan to frame Lupus for burning the building down and then having them come and put it out to look like heroes. This convoluted plan went off without a hitch. And the proprietor was 'rescued' from the forest.

In the morning, a group of town guards came to the inn with a summons for Vyn, Drael, and Rolin from Lupus Loricatus. The guard escorted them to the Loricatus estate. Lupus questioned them on what the commotion was about last night, since they were there and so was he, apparently. Lupus claimed he knew nothing about visiting them at the inn, and that he had an alibi. After some arguing, everyone realized that the Lupus they had seen was none other than Tereval the Terrible! Only he also knew about them having the wand of wonder.

They went to question the recovering proprietor, and discovered that he was Tereval's apprentice. And that the wall in the basement had been symbols for a portal to the Sunken Tower of Ulmic, Tereval's fortress. Lupus warned that Yaga's book of the Dead may have terrible secrets to raise the dead! It must be recovered, or this region of the Endless Empire may come to civil war...

Dungeon Master Notes:

Finally got Tereval back into the action. I was waiting for the right moment and I think the players were pleased that he finally caught up with them. This session didn't go in the direction I planned, but I had a good time and the players got to do what they wanted. I think my emphasis on being flexible has paid off in the players feeling free to go about things in creative ways. I loved their crazy plans using sneaking and disguises!

Sunday, July 2, 2017

A Trip to the Moon

I watched the 1902 film A Trip to the Moon a few months ago when I was recovering from a root canal. I had heard of it being a early film classic but knew nothing else other than its name. I saw that they had it on Netflix in both a restored black and white version and colorized version. I much preferred the black and white, even though the restored colorized version was impressive.

 Image result for a trip to the moon

It is a short silent film, around fifteen minutes in length. I found it to be creative and charming. It has all the things I love about early adventure and sci-fi/fantasy tales. This was clearly before the time those genres had developed all their trappings, so it is a funny blend of people dressed in wizard robes, rocket ships shot out of cannons, bloody moon eyes, capturing aliens, and town parade! All in fifteen minutes. The aesthetics are fantastic and inspirational.

I don't have much else to say about this film, other than you need to watch it. It is a good entry point if you are interested in black and white or silent films, because of its short length and simple story line. Plus, I know I'm sending my players on a moon adventure by shooting them in a giant bullet out of a cannon in a tabletop RPG someday!

Krazy Kreatures

On the recommendation of the guys over at Cinemassacre I decided to take the unlicensed NES game Krazy Kreatures for a spin. I find spelling creatures with a "k" decidedly difficult. The cover looks like it should be for a horror film starring the cheshire cat. I've also found the reputation of most unlicensed NES games to be sub par, with the exception of the venerable Tengen version of Tetris, which is arguably better than the official version. But it looked like a well designed game despite everything.

Image result for krazy kreatures
The game is a puzzle style game in the same vein as Tetris, puyo-puyo, Dr Mario, Magical Drop and their ilk. The game drops blocks with different animals, faces, and colors on them periodically on the screen, while you try to move them around into sets of 3+ depending on the type of block. It's a game you end up being completely engaged in because it keeps dropping stuff on you constantly, and unlike many of the games I mentioned above, the blocks don't come from above, but drop in random open spaces on the screen, which adds to the difficulty of anticipating what is happening. We laughed, we yelled at the screen, and at each other when we spoiled each other's plans. My playing partner and I would start badgering each other, forgetting that the game is cooperative. The game is charming, fully engaging, and hilarious. Every time we played we were impressed with the quality of the gameplay.

There are these tips in gives you at the bottom of the screen before each level that range from legitimate to silly, but which you hardly have time to read before the insanity begins. One tip reads that there are three endings. I assume one each for the easy, medium, and hard settings. The whole attitude and set up of the game makes me laugh

I first played it with my wife and got through the first few levels before becoming overwhelmed. Then played it through with a friend, beating all 32 levels on the easy setting. The ending wasn't what I was expecting, but I didn't really expect anything because Tetris has no ending. If you like classic puzzle style games you'll find this a must have. It is easy to pick up, engaging, and overall fun. This is a little known gem, which is rare for NES titles these days since we've had three decades to sort through them all now.

Anyway, go enjoy it! And I'm still looking forward to Krazy Kreatures II!

Update 7/11/17:

My friend and I tried hard mode and only got six levels in. Much faster! So I still have quite a bit of replay value to master this game and get all three endings!

Wednesday, May 10, 2017

Dungeon Crawl Classics - Session #2 - The Wizardarium of Calabraxis: Part I

At the end of a long week, I looked at my next session plans for our D&D 5E group and found my creative energies spent. Then I thought to myself, last time I was unprepared, DCC saved me. So I read over my copy of The Wizardarium of Calabraxis. There were laughs, augmented intelligence, death, and even some emotional damage, even though we didn't get through all of it yet. Thanks Claytonian JP for the great adventure and thanks to Raven Crowking for the recommendation! On to the session recap...

Last session's survivors:
George the Apprentice (Dwarven Blacksmith) (lvl 1)
George the Astrologist (Merchant) (lvl 1)
George, Zealot of the Hidden Lord (Potato Farmer) (lvl 1)
Vos (formerly Callie) the Thug (Confidence Artist) (lvl 1)
Scoops the Wildling (Trapper) (lvl 1)

This session's additions:
Mom the Midwife (lvl 0)
Emo Deathrock the Dwarven Dirge Singer (lvl 0)
Whiskey Bert the Sailor (lvl 0)
Blint Westwood the Outlaw (lvl 0)
Seaman Pavel the Ferryman (lvl 0)
Aseir the Soldier (lvl 0)
Anton the Tax Collector (lvl 0)
Fezim the Cultist (lvl 0)

After having made it out of the Portal Under the Stars with less than half of their comrades, the party spent a couple weeks flaunting their newfound wealth and spurning common labor. Not to mention they didn't bother burying or building monuments to their fallen friends. Forget the past and always the look to the future, right?

One day, the party woke up early to the local reeve and one of the blacksmiths screaming that during the night horrible hairy men from the mountains had come and abducted their son and daughter respectively. The Georges, Vos, and Scoops immediately put together a posse to recover the kidnapped children. Eight intrepid villagers gathered, armed with only knives, sticks, and rumors of the mysterious caverns of the nearby mountains.

After tracking all day, Scoops finally brought everyone to a cave entrance at around dusk. The more experienced party members let their foolhardy friends walk up to the cave while they waited at the tree line. Whiskey Bert drunkenly yelled in the cave for the inhabitants to fight like men. Several stocky, hairy men with strong ape like features stumbled out of the cave. Wielding rocks, clubs and fists the ape men quickly fought the invaders to their territory.

The peasants and Dwarf-George rushed madly into melee while the other leveled adventurers attempted to shoot arrows and fling spells from the trees. Scoops narrated his own fumble with expletives as his bow snapped back and knocked him flat on his face. George the Astrologist failed casting sleep. Dwarf-George jumped into melee with success until an apeman threw a rock at his head and he got knocked prone. Mom ran to help Dwarf-George to his feet. Vos nailed a backstab attack with his bow, driving an arrow through the back of the neck and out the mouth of the largest apeman. Whisky Bert narrowly avoided a flying stone between the eyes due to a drunken stumble. He laughed but the distraction proved his undoing when another ape man's club collided with his temple, scattering teeth, blood, and even popping out an eyeball before the life went out of him. (sorry for the run on sentence!) Soon enough the party finished off the last of the ape men.

While seeing if the ape men had anything worth looting (and honorably looting Whisky Bert's mangled corpse) they found nothing worthwhile but noticed both tattoos and warpaint on the bodies. The first cavern was littered with food, bedrolls, tools and other living supplies used by the ape men. Five ape wives and three ape kinder howling wildly at the death of their men. The party demanded to know where the reeve's son and blacksmith's daughter were. Suddenly the ground shook all around them. Fearful and huddled in a corner the ape folk pointed to a battered and abused body in a tattered nightgown on the other side of the room. Sadly it was the corpse of the reeve's son.

Seeing a narrow set of stairs on the other side of the room the party decided to continue on. As they approached the stairs, a ghostly visage of a wizard with three eyes walked towards them, looked at them, and then left the cave. One side of the wet, mossy and thus slippery stair fell into, what seemed, an endless black abyss. All made it safely down except Emo Deathrock, who while whistling a sorrowful tune, slipped and fell screaming into the abyss until no one could hear him anymore. Vos, the last to come down the stairway, threw her rope down to the others, had them tie it around a stalagmite and then tied it to her own waist. Now that's some old school precaution. Their torches revealed a large black obelisk, a partial cave in, a narrow path ascending upwards, and a wall covered in crude cave paintings. The cave paintings depicted tattooed ape men worshiping the obelisk and defeating non-tattooed ape men tribes. The obelisk suddenly vibrated, dislodging a dirty loincloth from the top, and the earth shook again.

Curious about the obelisk, Aseir decided to tap it with his sword. Nothing happened, but getting closer, he noticed more intricacies, and glowing moving parts deep inside. Fezim brashly touched the obelisk and he suddenly knew no fear, which circumstantially made room for more intelligence. After sharing the visions he saw when touching the obelisk, everyone took a shot at it. Many of their minds were expanded with concepts of mining and non-euclidean mathematics. Others felt their emotions frayed, melted, or torn away. Aseir lost his concept of compassion. Anton forgot his sense of humor. Mom let go all his envy. George the Zealot turned his back on sadness. George the the Astrologist stopped caring what other people thought, and never felt embarrassed again. But as the one who would have benefited from an intelligence boost the most, George did not receive one.

They decided to move on and go up the narrow, single file path that continued onward. Halfway up, they found a disembodied head, with strange tentacles trailing out the neck. They decided to hold on to it. At a fork they decided to go right. They eventually came to a short hallway to their left with a door at the end. They opted note it on their map, but pass it for the moment. As they continued straight they came to what at first appeared to be a dead end. Closer inspection revealed worn away engravings of eyes (27 to be exact). They first tried poking them to no effect. They next tried staring at them, which opened a secret door. George the Zealot said the Hidden Lord would be pleased, and he was.

Fezim lead the party on, and ran into two stunted looking humanoids with heads and features of a pig and eel. After a moment of surprise, Fezim began to attack. Being sorely outmatched, and without much room for maneuvering in the tight space, the archers of the group yelled duck and started shooting arrows down the hall. Fezim at one point felt an attack on his mind and was blinded until a few minutes after the battle was over.

The mongrel men being taken care of, they continued down the path and could see a hexagon like structure made out a black stone beneath them. As they came around on the first side, they saw an indentation and placed the head in it. Further off they heard the creaking of a metal. As they passed a couple more sides of the structure they found an opening with a raised portcullis. Between the light of their torch and a green glow from within the structure, they saw a horde of treasure.

Before they entered, a bored sounding alien voice warned them from entering from within. "Listen if you come in here, I'll have to kill you. And I don't feel like doing that. I'm tired." While the party conversed with the guardian, Vos told Fezim that a real man would just go in after what he wanted. Fezim's low self esteem and lack of fear overwhelmed his better judgement and he rushed in. Immediately a tentacle with many eyes and mouths grabbed him from the ceiling. Fezim's ribs and spine were crushed with several sickening cracks before he was thrown on the stone floor with a splat. This was followed up by several fiery rays from the ceiling which only left a smoldering pulverized mess of what used to be Fezim's body. Vos then suggested that they use the grappling hook to pull things out, but the guardian suggested against that.

After conversing with the voice for awhile longer, they concluded that perhaps if they rebound the guardian somewhere else, they could enter freely and loot the hexagonal room! George the Zealot attempted to cast word of command by yelling "Unbind!' twice, but failed. The guardian mentioned that perhaps the Calabraxis' old library might hold some knowledge about how to rebind or unbind it.

 Soon afterwards, they made their way back to the door they skipped before and found it unlocked. Inside they saw a myriad of strange bones of men beast chained to the wall. One of the walls was a thick green, partially translucent material with what looked to be diamond shaped slots on the other side. Seeing a grate in the corner, the party used the rope and the grappling hook to pull it out of the wall so they could crawl through the space. On the other side they found the library they were looking for!

Finding most of the books uselessly decayed, they felt dejected until a book with a long spine crawled toward one of them and introduced itself and Baxter the Jolly Book-Axe. He was excited for company, having only had the bats to talk to for so long. Hoping that Baxter might be able to help them on their quest, they began to ask him about Calabraxis, the guardian, and the secrets of the wizardarium!

Those who have fallen:

Whiskey Bert the Sailor - head smashed in with a club.
Emo Deathrock the Dwarf- fell to his doom.
Fezim the Cultist - death by tentacle and rays.

Friday, May 5, 2017

Raleigh D&D 5E - Session #8 - Prophecies in Perrol

This session's cast:

-Drael, the (still) blue, apex seeking, goliath barbarian and his faithful(?), always hungry, red saber-tooth tiger companion. (Player absent)
-Rolin, the elven yellow assassin, and secret priest of Mephala, lord of the eight shadows of murder.
-Vyn, the dark elf and red, gold dragon (retconned) sorcerer.
-Theren Galaodel, the straight shootin' pious fighter
-Percival "Percy" VelJohnson the orphaned, nosy, yet private half-elven bard

Our bloodied party triumphantly paraded down the now sunbathed streets crying that the lord was dead and declared freedom to the Tangari slaves. Emaciated, wheezing jackals lay where smiling beggars once sat. Cheering Tangari flooded the streets, crushing the jackals beneath them. Drael gave a rousing speech, declaring the Tangari free and claiming most of the credit for the deed. Vyn attempted to rebuttal this claim but was drowned out by the cheering crowds.

The two hundred or so Tangari began to gather supplies for the trek back to Sonsari's tribe. While the Tangari spent a couple days preparing, the party looked to the ziggurat, hoping to also recover Yaga's Book of the Dead for Lupus Loricatus back in Perrol. Sonsari cautioned that even the lord and his jackalweres avoided the place, except for a few sporadic excursions were few returned, if they returned at all. Luckily, some Tangari knew where the spoils of these trips had been kept, and Yaga's Book of the Dead was among the loot!

A couple days journey brought the freed Tangari to Sonsari's tribe where they were greeted with open arms by her father, Chief Darok. Sonsari immediately told the tale, and Darok expressed his gratitude for returning his daughter to him. But more importantly, a great curse on their people was now lifted and it was time for celebration. A week long festival was conducted, and the party was named living heroes and saints of the Tangari and immortalized in song by Darok's resident bard, Percy. Percy impressed with their deeds, asked to accompany them to be part of their tale.

Rolin showed Sonsari his golden apple pendant and asked her what she knew of it. She said that was the symbol of the secret god, knowledge passed down orally only to certain bloodlines in the Tangari, which had been given to her from her mother. He revealed that he was the new mouth for Mephala on this world. Sonsari said she would spread the word among her kinsmen.

Darok granted the party the right to take the mark of a member of the tribe, a tattoo, and named them heroes forever. He also awarded them with a chest full of magical supplies which happened to have a shipment label for the Purple Moth Magic Shop. Some of the grateful people who had been freed or their families offered themselves as servants to Drael, Rolin, Vyn and Theren. Each found themselves with four willing men and women ready for service. Rolin with those of the bloodline loyal to Mephala. Vyn, interested in the resettlement of Sancre Tor and its history spent time researching it. He learned there was certainly interest in rebuilding the sacred city and reliving the former greatness of the Tangari before the Endless Empire came and conquered them. Little was known about the ziggurat, other than that it was there even before the Tangari first settled the badlands.

Drael decided to stay with the Tangari for the time being. Vyn sent his people in all four cardinal directions with a month's worth of expenses to search for information about gold dragons. Theren sent his to his monastery to do research on the blade they recovered known as "the gift". And Rolin left his to spread the word that the secret god speaks again, but took Sonsari with him back to Perrol. On their way back to Perrol, Sonsari disturbed a giant wasp's nest and the undead corpse of a minotaur, but survived despite herself.

Once they had settled at the inn upon arriving in Perrol, they decided to present Yaga's Book of the Dead to Lupus Loricatus. The butler told them he was currently at town council but that he would summon them when he had time to see them. So they left their calling card, and wandered over to the Purple Moth magic shop. The proprietor there was ecstatic to recover his lost shipment and promised to make them the promised remove curse potions, only saying it would take a few weeks. He also passed to them a crystal ball said to show you truths about your past, present and future, but only once. Since he had already used it, he figured they could have it. They willingly accepted it for a later time. The party decided to do some shopping. Rolin sought a master instrument craftsman, with the help of Percy, to make him a flute that doubled as a blowgun. Vyn commissioned a metal mask to hide his dark elven appearance.

That night at the inn, the party took turns looking into the crystal ball. All participated, except for Drael, who was absent, and Theren, who refused. None but the user could behold the vision.

Vyn saw visions of his ancestors going all the way back before the elvish races split. He saw his golden dragon ancestor living among the elves. He then saw a man whose face was obscured by a bright golden glow at the right hand of the emperor. And then he saw himself, uncovered, with golden skin and openly speaking with a great golden dragon.

Rolin saw a girl murder a man on a barren mountain top, and tear a golden apple from his dead grasp. He also saw the emperor sitting on his throne. Beside him was a man whose face was obscured because of an bright golden glow around it, but behind the throne stood Mephala herself. Finally he saw a modest stone manor on a hill within the city, with Tangari secretly coming in and out.

Percy saw the battle where his father died. His mother told him the story over and over growing up, and he knew every detail by heart, or so he thought. One detail stuck out as vastly different then how his mother had told it, but it was not immediately obvious why such a detail would be obscured. Next he saw his brother, miserable and carrying a heavy burden through an endless mire. Finally he saw himself and his brother as part of a royal entourage, happy and full of honor and accolades. In turns delighted, bewildered, and heartened the party silently went to their own rooms to ponder alone the meaning of their visions and how they would rise to their destiny and face their past.


Thursday, May 4, 2017

Raleigh D&D 5E - Session #7 - The Hidden Palace of Sancre Tor


This session's cast:

-Drael, the (still) blue, apex seeking, goliath barbarian and his faithful(?), always hungry, red saber-tooth tiger companion.
-Rolin, the elven yellow assassin, and secret priest of Mephala, lord of the eight shadows of murder.
-Vyn, the dark elf and red, gold dragon (retconned) sorcerer.
-Theren Galaodel, the straight shootin' pious fighter

After following the friendly buzzards through winding ravines and towering sandstone columns the party finally came to the Valley of the Hidden Palace. The walled city could be seen to have a myriad of streets centering around a great palace, with a large ziggurat of differing architecture looming behind  From a distance Drael noticed that the city Sancre Tor did not seem abandoned but alive and full of activity. So Rolin and Vyn enthusiastically rode their horses through the valley towards the open city gates, while Drael and his tiger companion trailed cautiously behind.

Finding no guards at the gate, Rolin and Vyn quickly questioned one of the several beggars loafing outside the gate along the wall. "Call me Ishmael, travelers! What brings you to the sacred city?" They explained they had heard great things and wanted to visit, but were weary from travel. Rolin asked to buy Ishmael's clothes. Ishmael immediately offered to introduce him to the finest clothier in the city, who owed him a favor. "Why would you want to wear a beggar's clothes?" Ishmael laughed. Drael, uncomfortable about the city, opted to wait outside the gates. As Ishmael walked them through the market streets, they noticed various smiling beggar's lounging around while men and women in white busied themselves with work. Rolin pulled one of them aside attempting to question the nervous man but Ishmael quickly dismissed him before he could relay any information.

Growing suspicious, Vyn decided to not enter the clothier shop once they arrived. Rolin entered and met a man in white named Tarok who began to fit him into a robe of purple and yellow. All the while Ishmael babbled away. Suddenly Vyn entered the shop disguised as Drael and had a confusion conversation with Rolin, Tarok, and Ishmael that I can't fully recall. Not having the results he desired, Vyn left and wandered the streets questioning beggars and eventually disguising himself as one of them before exiting the city before the gates were closed. All the while, Rolin's robe was finished as night fell and Ishmael brought him to an inn run by the maiden Sonsari for the night so he could be prepared to be presented to the lord. When questioned about the lord, Ishmael merely stated with wide eyed adoration that he was a lion of a man.

After Ismael left Rolin to rest with Sonsari, Rolin quickly took the opportunity to get the low down from his new host. She told him that she was the daughter of a Tangari chieftain that had been captured by the Lord's minions. She said if he could rescue her he would surely be rewarded. Rolin said he would do one better, by killing the lord, freeing all the Tangari slaves, and cleansing the sacred city of Sancre Tor itself! Amazed, Sonsari wished him luck as he left to go gather his comrades to undo the lord once and for all. He successfully sneaked through the quiet and deserted town streets, but found himself at the closed gate. It was unguarded but locked by a massive bar too great for him alone. Climbing up the steps to the top of the wall, he found both Drael and Vyn quibbling about whether to abandon the adventure and leave him alone in the city or not. Once the two of them saw Rolin, they begrudgingly changed their tune and climbed the wall with Rolin's rope. Between the three of them, especially due to Drael's great strength, they opened the massive gate to let the saber-tooth tiger in.

Carefully making their way through the dark streets, they made it back to the inn only to find Sonsari missing and Ishmael waiting in her place. Rolin quickly cast charm person, and introduced his two friends to Ishmael under friendlier circumstances. Ishmael told them he had prepared Rolin for the presentation for the lord, but when he was missing when it was time. Thus Ishmael's only choice was to present Sonsari instead, although that was not preferable. He also added the clarification that it was a presentation of an offering for a sacrifice to the demon prince Graz'zt. Rolin demanded that they be taken to the lord immediately. Ishmael was only happy to oblige.

They entered the gates of the hidden palace, and passed through grand rooms, gardens, and courtyards, until they finally came to the throne room of the lord. The double doors to the throne room were wide open to the lighted and opulent chamber. Ishmael presented the party to the lord, a haughty looking man wearing a pendant of a golden apple, with a lion body below the waist lounging on a great pillowed couch. Two guards in plate armor flanked him on either side. Behind him hooded and robed figures forced a girl quickly through a door to the next chamber. Rolin, quickly recognizing it to be Sonsari, bowed before the lord and stated they were there to serve him and attempted to cast charm person but to no apparent effect. The lord got up from his lounge and told the party he had been expecting them, and that his men would take care of them.

The lord then passed through the door, and the armored guards rushed to close the double doors to the throne room. A battle ensued as Drael and Vyn pushed back against the two armored guards, while Rolin rushed to the door to follow the lord, only to be met by a fiery flying suit of armor in his way. The tiger was soon distracted by several flying weapons that came off the wall. Rolin weaved in and out of battle, backstabbing and firing arrows where support was needed. Drael held off the flying fire armor, and Vyn shot forceful blasts of magical energy until the flying armor was blasted against the wall into dozens of pieces by a great bolt of fire. After that the battle quickly wrapped up in favor of the victorious but bruised party.

The momentary silence made the party aware of chanting beyond the door, which made them realized time was growing short. At that moment a determined man burst through the double doors and demanded to see the lord. After some initial distrust, the learned that the warrior, named Therol, was on a quest to slay the lord in the name of his monastery, which was an enemy to all cults of Graz'zt. A moment later they all ran through the door to interrupt the dark rite being led by the lord and his priests of Graz'zt. Sonsari was tied to a great alter surrounded by the priests. Rolin ran up and back stabbed the lord causing him great pain. The lord escaped through another door, while the priests attempted to stop the party from following him. The battle slowly went the way of the party, and one of the injured priests spilled his own blood on the alter to summon a hell hound as a final pleading to Graz'zt. But, the hound rolled terribly on its initiative and was slaughtered before it could breath fire all over everything. Sad. Rolin freed Sonsari, and she refused to stay put, scared to be out of their direct protection.

Following the lord out of the sacrificial chamber, they found him with dagger drawn in what appeared to be a personal chamber with pillowed bed, gilded mirror, Jacuzzi and even a cage for his two pet giant scorpions, which he immediately released. The outmatched and injured lord was defeated soundly, and Drael spoke to the scorpions, reasoning with them that this was not a fight worth fighting, and they scurried back into their cage, only to be lite on fire by Vyn. Soon after the body of the lord finished dissolving, everything that once looked extravagant and new became decayed and ruined, the illusion and magic of the lord fading away.

Rolin snatched up the pendant of the golden apple before anyone could notice. Vyn picked up the intriguing dagger, a red blade seemingly fashioned out of a single horn, and wrapped in a black leather for the hilt. After feeling uncharacteristically greedy and selfish, Vyn's further inquiry with Theren revealed the dagger to be called "the gift". The runes on either side of it meaning gift and blood respectively. This type of blade is giving to every great leader of Graz'zt cults, a gift from Graz'zt himself, fashioned out of one of his many horns. A truly evil artifact. Theren took it and sealed it in a chest found on the sacrificial alter along with its previous contents, a dried out human(?) heart. He vowed to take it back to his monastery to either be sealed away or destroyed. Drael picked up the head priests long sword, which at first glance seemed perfectly ordinary, but closer inspection revealed to be of great manufacture. A feeling of optimism and a positive outlook for the future took hold of him immediately.

As the party walked down the steps of the hidden palace onto the city streets, the sun rose to finish the cleanse of the sacred city of Sancre Tor.

disclaimer: this session happened a few weeks ago, so this is to the best of my memory and notes.

Sunday, April 9, 2017

Raleigh D&D 5E - Session #6 - Tangari Badlands

This session's party members:

-Drael, the blue, apex seeking, goliath barbarian and his faithful(?), always hungry, red saber-tooth tiger companion.
-Rolin, the elven yellow assassin, and secret priest of Mephala, lord of the eight shadows of murder.
-Vyn, the dark elf and (literally) red dragon sorcerer.

Our intrepid party traveled into the Tangari badlands seeking lost shipments, artifacts and cities. At dusk they found signs of many riders going across the main road. Following said tracks off the path into the darkness of night forced the party to retreat into a cave for the night. They slept soundly through the distant howls carried on winds whistling through the cave entrance. While breaking camp in the morning, they saw a dust cloud in the distance. Expecting this was a band of Tangari riders, they decided to hide in the cave until they passed. Once the large band of riders passed, Vyn suggested they go in the direction the riders came from to find their camp.

After several hours of travel, they encountered an old beggar man in a ravine they were traveling through. He greeted them and asked for some alms. Claiming to be an outcast of the Tangari tribes for refusing to offer his child as sacrifice to the lord, he pointed them in the direction of the camp. However, when their backs were turned he transformed into a jackalwere and called a large pack of jackals to his aid! The jackalwere was sorely outmatched and Drael skinned him and all the jackals to calm him down from his rage.

Deciding to follow the beggar man's direction regardless, they continued on to find themselves at the dead end of a gorge where there appeared to have been a camp recently. While searching through the recently abandoned campsite, Vyn found a dropped soft leather book, containing hymns, poems, and folklore of the Tangari people. Rolin noticed that the exit to the gorge had shifted. Closer inspection showed that an illusion blocked the way they came in and exposed a previously hidden way. Drael called down some nearby buzzards and asked them to lead to the hidden city. In exchange the party would provide corpses to feast upon, either by killing or dying in battle. The vultures accepted and began to fly overhead, hopefully leading to Sacre Tor. After reassuring the saber-tooth tiger that he would have his share of flesh too, the party braved the maze of gorges and ravines towards the hidden city!


Wednesday, March 29, 2017

Raleigh D&D 5E - Session #5 - Breaking Trust with a Renegade Wizard

This session's miscreants:

Vyn the (red) dark elven dragon sorcerer
Rolin the (yellow) wood elven rogue
Drael the (blue) goliath barbarian 
and his unnamed, always hungry (red) saber-tooth tiger companion

Last time the party retrieved a wand for the wizard Tereval the Terrible (fomerly Tereval the Purple) from a haunted plantation home on the edge of the Ulmic swamp. Not without first being cursed to have their skins be primary colors by enchanted fruit. Deciding that they wanted no part in Tereval's coming insurrection against Lord Thern, but mostly desiring to keep the wand for themselves they traveled west to the imperial mountain fortress city of Perrol-on-the-Mount. This was on the suggestion of Rolin the wood elven thief after he picked up a mysterious holy symbol and had a distinct vision of the city. On their journey they opted to camp until they reached Perrol so that they could get as much a head start as possible before Tereval realized they bailed on him. Hopefully he will just assume they failed like so many before them...

Once arriving in the city, Rolin spent the night in disguise talking to drunk merchants in order to learn about the city's history and movers and shakers. Once he finally slept he had a vision a four armed shadowed androgynous figure who spoke to him before a rough stone alter on a barren mountain top. "I am Mephala, the anticipation, the unknown whisperer, teacher of secret arts, and lord of the eight shadows of murder. I have long sought a new mortal disciple in your world. Seek my artifact, the golden apple, held by a servant of my rival in the hidden palace. I will pull the strings to make your way. Return and revive my cult." This was followed by a vision of a magnificent desert city lost in the great Tangari badlands further west. Rolin awakened a multi-classed rogue and death cleric.

Meanwhile, Vyn, Drael and his saber-tooth tiger companion wandered conspicuously throughout town. Between the red elf in a tight black hooded cloak with rad interior lining patterns, the 7' tall blue goliath barbarian and his red saber-tooth tiger pet they attracted a lot of attention. They finally came to a magic shop, and inquired about getting their colored curses removed and possibly acquiring some magic items. The shop keep said he usually doesn't have anything magical on hand but said he would keep an eye out. He said he could create a potion from the remains of the cursed fruit they had but that his last shipment from the capital had been robbed on the road through the Tangari badlands by Tangari tribesmen. If they could recover that shipment he would be more than willing to reward them, otherwise they would have to wait for another shipment of materials, and that could take months...He also pointed them to Lupus Loricatus, the local imperial representative, who is a collector of ancient manuscripts, curiosities, and other rarities to perhaps bring their treasure to for sale or appraisal. Before leaving, Vyn purchased a more comfortably sized plain black hooded cloak.

Following this advice the reunited party visited the manor of said Lupus Loricatus. They also asked for trade in magic items. This he was unwilling to do, for the moment, but happily payed them cash for their treasure. He said he may have opportunities to further their relationship if they would recover a text called the Yaga's Book of the Dead from a ziggurat within a lost city in the badlands. Lupus suggested that perhaps the Tangari tribesmen might know something of it.

Feeling impatient and being wary of attracting more attention they determined to leave that afternoon. Vyn and Rolin purchased some riding horses, though Drael decided to forego the expense claiming : "I am already as fast as a horse." With traveling goods packed on their new horses, they set off the west side of Perrol into the Tangari badlands to search of forgotten cities and brigand tribesmen. 

Friday, March 3, 2017

Dungeon Crawl Classics - Session #1 - The Portal Under the Stars

Last week I ended up ill prepared for our regular biweekly D&D 5E session, so I decided to try a one shot of a game I've been excited about for a while. I've had a soft spot for old school styled RPGs for a long time. I've ran a smattering of random sessions of Swords and Wizardry and am aware of other OD&D clones such as OSRIC, Labyrinth Lord, Delving Deeper, Dungeons Dungeons and More Dungeons, etc. About a year ago I was at my local game shop and the cover of Dungeon Crawl Classics caught my eye. I didn't pick it up at the time but was intrigued by the look of it. Over the next few months I noticed it listed high on RPG Geek and decided to learn more about it. When I finally purchased it, I knew DCC would be my go to old school styled game going forward.
  
On to the recap:

A band of villagers sought glory and gold in a mysterious portal. Twelve wide eyed peasants entered the dungeon, and five returned their sacks filled with treasure and eyes gleaming with the insatiable hunger for adventure! This is their tale (so far)...

The party found the first door flanked by four spearmen statues. LeeRoy recklessly rushed toward the door. As he did so one of the statues threw a spear at him. LeeRoy found his luck ran out when he took a spear to the knee and fell in blood and agony. The party subsequently activated the rest of the spearmen without any further deaths. Callie the Confidence Artist and George the Cutpurse argued over LeeRoy's stuff while the rest of the party recovered spears and armor from the statues. 

In the next room they were confronted by a stern looking 30' statue of a barbarian king pointing directly at them. When Ainsley the Hunter attempted to exit the room through the left door the barbarian statue swung around and fired a scorching ray from its finger which consumed her flesh on the spot. As the barbarian statue began firing shots in all directions the party split in three directions. Only Glurmen the Halfling with his short legs didn't outrun the scorching rays and met his end in flame.

The group that fled through the left door over Ainsley's torched corpse, cautiously went down the hallway only to be met by giant horned snake introducing itself as Ssissuraaaaggg. They quickly fled as Ssissuraaaggg quickly snapped at them from behind. They quickly ran back to the statue room and closed the door behind them. Luckily the statue stopped firing and they met back up with their companions who were hiding directly beneath the statue. The party which fled right found themselves in an ancient tomb with animated skeletons so ancient that they couldn't even formulate properly much to the chagrin of Jerome. George the potato farmer tried to recover some of the bones for his dog back home but found them too brittle (he pulverized them). Unimpressed after smashing two of the seven skeletons they left the room to meet back up with the rest of the party.

Upon the reunion of the entire mob of peasants, Hank the cooper rallied everyone to confront the immortal demon snake himself. Callie took a spear from the hesitant Evan and dropped her dagger behind her, which Evan sheepishly picked up. Hank used is barrel to bait Ssissuraaaaggg our from the throne and then he and Callie rushed him swinging crowbars and spears wildly. Seeking to make up for his embarrassment earlier, Evan attacked with words and blade. George the Potato Farmer, despite his dull wits and concerning obsession with Callie, tipped the balance of battle and impaled the demon snake on his pitchfork. With a final hiss, Ssissuraaaaggg turned to ash and only left his demon horn behind. George the potato farmer happily snatched up the horn as a bone for his dog.

The party entered a large room with a large shallow pool full of gems. George the Potato farmer happily splashed around in it while a couple other characters pried some gems from the bottom of the pool until they got bored and decided to descend the staircase at the end of the room. At the bottom of the staircase they found a war strategy room full of tiny clay soldiers. George the Potato Farmer gladly filled his pockets to the brim with these "toys". Upon exiting this room they found themselves face to face with an army of dozens of full size clay soldiers standing a large pit. Above the soldiers and in the back of the room was a clay statue on a throne looking like the gigantic barbarian statue from earlier, surrounded by seven clay generals, two of which had collapsed. 

Suddenly the barbarian king arose and the entire army began to march forward! Scoops immediately recognized that there had been seven skeletons in one of the rooms, two of which they had destroyed and that there had been two statues in ruins. He suggested as they party fled to return to the room and destroy the remaining skeletons. Half the party did so while the other half held of the army by diving in the middle of the pool upstairs. As the clay warriors caught up they jumped into the pool to attack and began to melt in the water but not before doing some damage with their spears! On the other front, the party began crushing the ancient animated skulls. Sadly George the Cutpurse stabbed himself in the eye in shock after being bitten by a skull on the toe. 

Once all the skulls were crushed the clay army went into disarray, allowing the party to run back down and make a rush to the clay barbarian king statue. About half way across the room the clay warriors came to their senses and cut off half the party while the rest continued their rush to the now lonely barbarian king. Both Jerome and Hank were skewered alive by flanking clay warriors. Evan finding his courage, ran forward with Callie and George the Potato Farmer. In a fierce battle, Evan took a spear to the face and Callie was wounded, but in the end Callie tore off the enemy's leg and it crumbled to the ground. Once the barbarian king fell the entire army stopped fighting and became nothing more than mundane clay statues. The remaining party members, Callie, Scoops, George the Dwarven Blacksmith, George the Merchant, and George the Potato Farmer then found a treasure vault with a crystal ball, scepter and other assorted treasure. With the gleam of gold in their eyes and the yearning for further adventure in their hearts, the party takes what they've learned to become professional adventurers from here on out.


Final thoughts: I had a great time playing RPGs as usual. I'm excited to play this game and I was pleased with the included 0-level funnel module The Portal Under the Stars as it started the action quickly had a variety of encounters including combat, traps and puzzles as well as multiple ways to tackle the dungeon. As per normal in my regular group, roleplaying was amusing and laughter was frequent. I would like to switch off between our D&D campaign and Dungeon Crawl Classics as they both offer something a little bit different. Maybe every other adventure or something. Adding in class powers and spells will make DCC more in depth as well. Plan on D&D 5E next recap!


Highlights:

Scoops the Trapper's gravelly voice provided much cautious and timely advice which helped (some) survive.

George the Dwarven Blacksmith still couldn't figure out why everyone from the village talks so funny

George the Merchant's carefully calculated decisions that helped him become a successful trader have now led him to items and experience that will assist him in becoming a fine magician

George the Potato Farmer slew the great immortal demon snake guardian Ssisssuraaaaggg with naught but his pitchfork despite his dull wit and concerned obsession with Callie

Callie, though judgmental and condescending , like a brave spear maiden. In the final moment, when all was almost lost against the great clay army, and with a huge goose egg on the back of her head from Jerome's poor aim, she slew the likeness of the war wizard himself.

In memory of those who have fallen:

George the Cutpurse failing to undo a dilapidated pile of animated bones, was himself undone when the undead skull bit his toe and in shock he accidentally stabbed himself in the eye, and cried out in his signature cockney accent for the last time.

Evan the Elven Barrister perished by the earthen spear of a clay warrior shortly after discovering his courage

Ainsley the Hunter was consumed by the scorching ray of a vigilant 30' ancient barbarian lord statue when trying to exit the room

LeeRoy recklessly gambled his life in a valient charge but found that his luck had run out when he took a spear to the knee

Glurmen the Halfling Vagrant would have been better off with longer legs than armor when his friends outran both him and the deadly scorching ray that was his end

Hank the Cooper only wished he could have held his finest barrel one last time as he met his death on the end of a spear

Jerome the Confidence Artist's fast talking did him no good when he was flanked and skewered by animated clay spearmen